Okay… (sigh)

Here’s what we have for tonight’s couple of hours of work…

Top Map is the Uncorrected Normal and then obviously the second one is the corrected one. Also correct the UV layout for the pants. There’s still some issues, but I’m thinking this is it for now as far as UV layout and Zbrush normal work.

Next up is jumping over into quixel and getting started on generating the PBR materials.

Almost there…