More updates and refinements. Trying to find the proper balance in Unity.
Month: March 2016
A quick lighting test with the skin material.
It’s been awhile since I’ve had an update. I won’t go into specifics, but let’s just say I wasn’t feeling too well.
Anyway, on with today’s show and tell.
Today, I have an image of the skin shader testing I’ve been doing and a sample of a color map painted in Zbrush. I’ll be focusing once again on getting the characters ready as I’m satisfied with the current state of the prison guard armor which will be used randomly for the prisoners as they will have confiscated most of it from the guards or from random storage in the barracks of the prison.
That’s all for now.
Cheers!
Forgot to post the Helmet 3 material test. Well, here it is.
Time to move back to working on the characters themselves.