Another Day… Week… Month… wow, it’s been a little bit of time since I last posted an update. Still struggling with health issues, but it looks like I’m getting on the right track. Anyways… let’s get back to the topic of today’s image.
I’m attempting to build a universal facial rig to use across all characters in the game.
The image you see before you is an attempt to minimize bone usage but still get good results from facial animation in-game.
My opinion… not great, but not bad either.
Now that I got this done, its time to move back and finish the models.