A couple of days ago I came up with the “genius” idea to create something playable by the 27th (of March) to have something to show at Community Night for our local IGDA Chapter. This idea was encouraged of course by those around me and so I began today.
Not only am I going to do this by the 27th, I’m gonna do it in Unreal (UE4). Never REALLY worked in UE4 before to complete something playable. Only to check characters and their materials.
So, let’s get this started.
So, the results are in and they, Jolly Crouton Media, would like to see what the conversion to their art style would look like. I’ve gone ahead and done a really quick conversion to try to achieve the look that some of the other artist they are working with have achieved.
Here is what i came up with…
I’ve been recently working on some concept art comps for Jolly Crouton Media’s game Gran, Gramps, ‘n Beansie. Fun title, right? I think so, too. Anyway, I’ve done a few pieces for them as another audition and here are the three pieces.
It’s not quite the style that JCM is looking for. They want a more, oh I don’t know how to describe… let’s say more japanese, but not manga.
I always try to get started with fun characters in a more Pixar-ish style. I’m going to eventually do a conversion to their style and hope it is good enough to keep working.
(This is a story from the life of an artist.)
I’ve thought long and hard today about how I was going to approach this and have decided to remain civil with regards to the whole situation that occurred; as I am still getting emails from certain members of that team asking me what happened.
About two weeks ago I was approached via the hiring process on Artstation.com by a “studio” in Italy called e-Visualsoft. They said they liked my work and were interested in bringing me onboard as Lead Character Artist on their new game “New Dawn”. New Dawn Official Website
Continue reading The “Audition”…
… I really don’t know why I’ve waited so long to move my old Tumblr blog over to my personal site, but here it is.
(Wow, you can really see how much I have improved in such a short amount of time. I’m going to try to post more often as I do the work instead of these spurts of bits.)
Tumblr blog signing off. RIP 3/2/17
SkinShader Material test using @Allegorithmic’s SP 2.5 and iRay of character for unreleased game.