9 Days and Counting…

A couple of days ago I came up with the “genius” idea to create something playable by the 27th (of March) to have something to show at Community Night for our local IGDA Chapter. This idea was encouraged of course by those around me and so I began today.

Not only am I going to do this by the 27th, I’m gonna do it in Unreal (UE4). Never REALLY worked in UE4 before to complete something playable. Only to check characters and their materials.

So, let’s get this started.

Working with Jolly Crouton…

I’ve been recently working on some concept art comps for Jolly Crouton Media’s game Gran, Gramps, ‘n Beansie. Fun title, right? I think so, too. Anyway, I’ve done a few pieces for them as another audition and here are the three pieces.

It’s not quite the style that JCM is looking for. They want a more, oh I don’t know how to describe… let’s say more japanese, but not manga.

I always try to get started with fun characters in a more Pixar-ish style. I’m going to eventually do a conversion to their style and hope it is good enough to keep working.

The “Audition”…

(This is a story from the life of an artist.)

I’ve thought long and hard today about how I was going to approach this and have decided to remain civil with regards to the whole situation that occurred; as I am still getting emails from certain members of that team asking me what happened.

Here goes…

About two weeks ago I was approached via the hiring process on Artstation.com by a “studio” in Italy called e-Visualsoft. They said they liked my work and were interested in bringing me onboard as Lead Character Artist on their new game “New Dawn”. New Dawn Official Website

Continue reading The “Audition”…