WIP 12 – Jack Hunter SotW – Still Tweaking and The Shadows have arrived!

Finally sat down today to continue reworking the design of Jack and although I think he needs another pass, he is getting closer than ever before. A real hero. I’ve also been tweaking Jarber Bean as well and I feel she needs a few more passes before she’s where I want her to be.

So, since Jack’s redesign is going so well, I decided to start working on designing The Shadows and here is where I am at so far…

That’s it for tonight.

Cheers!

Time for a Change… a Retrospective.

This past weekend was an eye opener for me… both personally and professionally.

I attended a game conference held at Eastern Kentucky University this past weekend called Vector. Now prior to going, I assumed it would be a much larger event than the one I found once I arrived. To summarize, there were talks, there was some networking, and some students shared some really great work, but alas that is not what this post is for.

Now, I went to the “event” for different reasons. Continue reading Time for a Change… a Retrospective.

WIP 11 – Jack Hunter SotW – Art Style ReDesign 2

Well, as you can see in the image above that I have gone back to the drawing board a little bit. I had been working on getting Jack to move and control within UE4, but the more and more I worked with him I hated something about his art style. This prompted me to go back and retool the art a bit. The more I retooled him I knew I needed to do some quick concept art for Ruso and Jarber Bean; so that I could make sure everyone played nice together aesthetically speaking. (I will have more on the character’s and their backstories at a later time.)

I’m also starting to rethink using Unreal for this project as I don’t see too many people doing 2D/2.5D games in Unreal much… mostly Unity. I’m also looking into a program called Spine to handle rigging as I’m really leaning towards doing a 2D game here based on the art. (And yes, I’m still toying with the color scheme.)

Let me know what you guys think!