Now that I’m starting to work on creating the Materials in Quixel’s dDO software, I’m finding some issues with the geometry and UV’s. You can see that the internal sleeves need more UV space for resolution and there’s some UV stretching on the ends. However, overall the look is exactly what I’m working towards. 🙂

Time for sleep.

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I'm just a small little character artist in this big world. I like making characters and places come to life; either through my concept art or character designs. I mostly use Sketchbook Pro for concept art and Zbrush, Maya, Substance, etc for everything else. If you happen to like what you see here, go ahead and subscribe and or email me and hire me for a project! Thanks!

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