Starting to work on helmets using my nailed down pipeline.

Thinking about 3 levels of helmets. Each helmet, like the amount of armor that each guard is wearing, will determine the higher the rank of the guard.

This is where I’m at after about an hour of sculpting. Thinking right now of maybe another hour of cleaning and hard edge working and it is ready for retopo.


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I'm just a small little character artist in this big world. I like making characters and places come to life; either through my concept art or character designs. I mostly use Sketchbook Pro for concept art and Zbrush, Maya, Substance, etc for everything else. If you happen to like what you see here, go ahead and subscribe and or email me and hire me for a project! Thanks!

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