WIP 11 – Jack Hunter SotW – Art Style ReDesign 2

Well, as you can see in the image above that I have gone back to the drawing board a little bit. I had been working on getting Jack to move and control within UE4, but the more and more I worked with him I hated something about his art style. This prompted me to go back and retool the art a bit. The more I retooled him I knew I needed to do some quick concept art for Ruso and Jarber Bean; so that I could make sure everyone played nice together aesthetically speaking. (I will have more on the character’s and their backstories at a later time.)

I’m also starting to rethink using Unreal for this project as I don’t see too many people doing 2D/2.5D games in Unreal much… mostly Unity. I’m also looking into a program called Spine to handle rigging as I’m really leaning towards doing a 2D game here based on the art. (And yes, I’m still toying with the color scheme.)

Let me know what you guys think!


Liked it? Take a second to support Papalati on Patreon!

Published by


I'm just a small little character artist in this big world. I like making characters and places come to life; either through my concept art or character designs. I mostly use Sketchbook Pro for concept art and Zbrush, Maya, Substance, etc for everything else. If you happen to like what you see here, go ahead and subscribe and or email me and hire me for a project! Thanks!

Leave a Reply

Your email address will not be published. Required fields are marked *