Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

More reworking the shapes and messing around with spotlight in Zbrush. I’m pretty happy with how this is turning out, but you know how it goes being an artist. Gotta keep pushing it to the point where it goes too far and then just pull back enough to balance it just right. Ok. More work to do. 

Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

Started working on getting the face features down. The main idea here was to create a base character and then transform them into different ethnic groups. Wanted to hit the main groups that would have been on that side of the world at the time. African, Asian, Germanic/Nordic. This would obviously be the latter of the group.  

Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

I quickly moved to using the masking tool to outline shapes for his clothes and then extracted and sculpted out the shapes using the Dam Standard, Pinch, and Fold Brushes.   

Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game. 

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy. 

Started with the default human ztool in Zbrush and began working towards an emaciated body. Mostly using the move and inflat tools to try to push and pull where it needs it. 

References: Using pictures of POWs and people suffering from anorexia. Very disturbing pictures, but that’s the nature of the business. Sometimes we gotta look at things that make us feel uncomfortable to accomplish the goals we’re trying to reach. Most pictures depict prisoners in a sort of cloth-wrapped undergarment.