Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

More reworking the shapes and messing around with spotlight in Zbrush. I’m pretty happy with how this is turning out, but you know how it goes being an artist. Gotta keep pushing it to the point where it goes too far and then just pull back enough to balance it just right. Ok. More work to do.