Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

Got some more work done on the entire body. Even with detailed references, I’m still struggling with getting the knees correct. Guess this is what i deserve for abandoning my anatomy studies. I’m also struggling with the balance of proportions and what I have for healthy references and unhealthy references.  

Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

Started working on getting the face features down. The main idea here was to create a base character and then transform them into different ethnic groups. Wanted to hit the main groups that would have been on that side of the world at the time. African, Asian, Germanic/Nordic. This would obviously be the latter of the group.