Goal: Asian Human Character for Medieval/Dark Ages-based game.
Tools Used: Zbrush 4R5
Character Traits: Emaciated. Starved. Skinny. Unhealthy.
Decided it was time to move on to the Asian-based character. Zbrush is so powerful to be able to take the same model and just use the move tool. This is from the same Nordic/Germanic sculpt. About 2 hours of work to get it to this point.
Feedback received from indie studio Dragon Slumber says that the neck is a bit thin. If the character is emaciated the skull would remain the same size, but the neck muscles would atrophied leaving nothing but skin and bone. Needless to say I would go ahead and thicken the neck up which they said looks better. Don’t know… may change later.