Tag along as I create Characters and Concept Art for Games.
Here is a character update for the WIP on Prisoner Character 2. Basically went back to the drawing board with him as you can see from the earlier one if you scroll down here in the blog and see the previous iteration.
Also added a prisoner collar as well.
Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.
Tools Used: Zbrush 4R5
Character Traits: Emaciated. Starved. Skinny. Unhealthy.
Started with the default human ztool in Zbrush and began working towards an emaciated body. Mostly using the move and inflat tools to try to push and pull where it needs it.
References: Using pictures of POWs and people suffering from anorexia. Very disturbing pictures, but that’s the nature of the business. Sometimes we gotta look at things that make us feel uncomfortable to accomplish the goals we’re trying to reach. Most pictures depict prisoners in a sort of cloth-wrapped undergarment.