Once we have the model completely retopologized, we run animation tests to make sure that the in-game model can hold up once the animations are applied. If the model has issues with its topology we can make the changes now before we go further with texturing, rigging, and in-game animation.
Hope to have some new things to share this week.
The Papalati Games Team
This week we worked on creating the digital sculpt of Jack in Zbrush. Next, we will retopologize him and get him back into Zbrush to work on the final model and maps.
The full sculpt was recorded and will be uploaded soon for Patrons only.
Thanks for your support!
Papalati Games Team
Here is a screenshot of my WIP level for Demo Night. Using Maya LT 2017. (About -25 minutes in.)
SkinShader Material test using @Allegorithmic’s SP 2.5 and iRay of character for unreleased game.