WIP 10 – GLORY DAYS SoTW – Demo Level – Character Motion Test (VIDEO)

Unfortunately, I was not able to get a demo level done in 10 days while learning Unreal at the same time. However, on day 11 I was able to get this much accomplished.

Control of the character is being done with an Xbox One controller on PC in UE4.

Thanks for looking!

Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

Got some more work done on the entire body. Even with detailed references, I’m still struggling with getting the knees correct. Guess this is what i deserve for abandoning my anatomy studies. I’m also struggling with the balance of proportions and what I have for healthy references and unhealthy references.  

Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

More reworking the shapes and messing around with spotlight in Zbrush. I’m pretty happy with how this is turning out, but you know how it goes being an artist. Gotta keep pushing it to the point where it goes too far and then just pull back enough to balance it just right. Ok. More work to do. 

Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

Started working on getting the face features down. The main idea here was to create a base character and then transform them into different ethnic groups. Wanted to hit the main groups that would have been on that side of the world at the time. African, Asian, Germanic/Nordic. This would obviously be the latter of the group.  

Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

I quickly moved to using the masking tool to outline shapes for his clothes and then extracted and sculpted out the shapes using the Dam Standard, Pinch, and Fold Brushes.