Another series of screen captures depicting the next steps I took to get to a game-ready asset.
Finished the asymmetry in Topogun. Then moved into Headus UVLayout. Kept having issues with the OSX version so switched over to parallels and got it working in there. Then saved it out of UVLayout and brought it into Maya LT for UV Layout and optimization. Still needs some work, but more worried about fleshing out the pipeline right now.
Next steps will be to cleanup overlapping UV’s. Bring the model and finished UV’s back into Topogun for Map Generation.
Time for some sleep.