Another series of screen captures depicting the next steps I took to get to a game-ready asset. 

Finished the asymmetry in Topogun. Then moved into Headus UVLayout. Kept having issues with the OSX version so switched over to parallels and got it working in there. Then saved it out of UVLayout and brought it into Maya LT for UV Layout and optimization. Still needs some work, but more worried about fleshing out the pipeline right now. 

Next steps will be to cleanup overlapping UV’s. Bring the model and finished UV’s back into Topogun for Map Generation. 

Time for some sleep. 

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I'm just a small little character artist in this big world. I like making characters and places come to life; either through my concept art or character designs. I mostly use Sketchbook Pro for concept art and Zbrush, Maya, Substance, etc for everything else. If you happen to like what you see here, go ahead and subscribe and or email me and hire me for a project! Thanks!

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