Goal: Asian Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

Decided it was time to move on to the Asian-based character. Zbrush is so powerful to be able to take the same model and just use the move tool. This is from the same Nordic/Germanic sculpt. About 2 hours of work to get it to this point. 

Feedback received from indie studio Dragon Slumber says that the neck is a bit thin. If the character is emaciated the skull would remain the same size, but the neck muscles would atrophied leaving nothing but skin and bone. Needless to say I would go ahead and thicken the neck up which they said looks better. Don’t know… may change later.  

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Papalati

I'm just a small little character artist in this big world. I like making characters and places come to life; either through my concept art or character designs. I mostly use Sketchbook Pro for concept art and Zbrush, Maya, Substance, etc for everything else. If you happen to like what you see here, go ahead and subscribe and or email me and hire me for a project! Thanks!

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