Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game.

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy.

I quickly moved to using the masking tool to outline shapes for his clothes and then extracted and sculpted out the shapes using the Dam Standard, Pinch, and Fold Brushes.   

Liked it? Take a second to support Papalati on Patreon!

Published by

Papalati

I'm just a small little character artist in this big world. I like making characters and places come to life; either through my concept art or character designs. I mostly use Sketchbook Pro for concept art and Zbrush, Maya, Substance, etc for everything else. If you happen to like what you see here, go ahead and subscribe and or email me and hire me for a project! Thanks!

Leave a Reply

Your email address will not be published. Required fields are marked *