Goal: Nordic/Germanic Human Character for Medieval/Dark Ages-based game. 

Tools Used: Zbrush 4R5

Character Traits: Emaciated. Starved. Skinny. Unhealthy. 

Started with the default human ztool in Zbrush and began working towards an emaciated body. Mostly using the move and inflat tools to try to push and pull where it needs it. 

References: Using pictures of POWs and people suffering from anorexia. Very disturbing pictures, but that’s the nature of the business. Sometimes we gotta look at things that make us feel uncomfortable to accomplish the goals we’re trying to reach. Most pictures depict prisoners in a sort of cloth-wrapped undergarment.    

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Papalati

I'm just a small little character artist in this big world. I like making characters and places come to life; either through my concept art or character designs. I mostly use Sketchbook Pro for concept art and Zbrush, Maya, Substance, etc for everything else. If you happen to like what you see here, go ahead and subscribe and or email me and hire me for a project! Thanks!

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