Had a chance to run a test tonight with the new game-asset pipeline I’m working on for me/us/the studio. The screenshots you see before you here are from Marmoset. The maps were generated in Topogun and then applied to the low-res game-ready geometry here in Marmoset for testing. 

End result was that I found my problem areas. Mostly around the mouth and eyes, but also the hands. 

Tonight I started to go back in and finalize the geometry for map generation and prepping for Animation. 

Time for some sleep.

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I'm just a small little character artist in this big world. I like making characters and places come to life; either through my concept art or character designs. I mostly use Sketchbook Pro for concept art and Zbrush, Maya, Substance, etc for everything else. If you happen to like what you see here, go ahead and subscribe and or email me and hire me for a project! Thanks!

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