Had a chance to run a test tonight with the new game-asset pipeline I’m working on for me/us/the studio. The screenshots you see before you here are from Marmoset. The maps were generated in Topogun and then applied to the low-res game-ready geometry here in Marmoset for testing.
End result was that I found my problem areas. Mostly around the mouth and eyes, but also the hands.
Tonight I started to go back in and finalize the geometry for map generation and prepping for Animation.
Time for some sleep.